There was no patch, there was no update, nothing. So we played without it for a while, and then randomly re-enabled it and we had 0 issues. I do know that me and my buddies had some issues with the Calamity Mod Music in the past that prevented us from joining the same world for whatever reason (I am usually the host and either one or the other friend would crash out because of Calamity Mod Music being enabled). I am unsure if this is a crash on both ends, or on one side only. And it's above my knowledge to figure out a more in depth cause for it. I am unsure as to how or why, especially since the buddy who recommended this mod is not having this problem. It, for whatever reason, causes the memory crash whenever Calamity Mod Music is enabled. : Process.Start (UseShellExecute = True): "C:\Users\djhaw\Documents\My Games\Terraria\ModLoader\Logs\client.log"
: Device Reset, Profile: HiDef, Width: 1920, Height: 1080, Fullscreen: True, Display: \\.\DISPLAY1
System.NullReferenceException: Object reference not set to an instance of an object.Īt (Int32 x, Int32 y, Int32 type, Int32 style, Int32 dir, TileObject& objectData, Boolean onl圜heck, Boolean checkStay)Īt (Int32 x, Int32 y, Int32 type, Boolean mute, Int32 style, Int32 alternate, Int32 random, Int32 direction)Īt (Point origin, StructureMap structures) in Redemption\WorldGeneration\LabGen.cs:line 186Īt () in Redemption\RedeLab.cs:line 62Īt _0_4(GenerationProgress progress) in Redemption\RedeLab.cs:line 47Īt .Apply(GenerationProgress progress)Īt .GenerateWorld(GenerationProgress progress)Īt (Int32 seed, GenerationProgress customProgressObject)Īt _worldGenCallBack(Object threadContext)Īt (Object threadContext) : A problem was encountered during world generation Ok, so I have found a bug, it happens upon world gen, and it happens with the Abandoned Lab